How To: Boundary Conditions¶
Boundary Conditions¶
Restraints
Fixed Boundary
A “Fixed Boundary” restraint fixes the selected geometry in all directions.
The fixed boundary only has one input:
the
boundarysurface to be fixed
auto fixed = std::make_shared<Intact::FixedBoundaryDescriptor>(); // Set the geometry "restraint.ply" to be fixed fixed->boundary = Intact::MeshModel("restraint.ply");
Fixed Vector
A “Fixed Vector” restraint allows for each direction to be optionally set to a specified displacement value, 0 being fixed and ‘None’ being un-restrained. Note that a structural problem must have all three directions restrained somewhere to be valid.
A fixed vector has five inputs:
the
boundarysurface to be fixedthe
x_valueto set the displacement for the x-axis direction (optional)the
y_valueto set the displacement for the y-axis direction (optional)the
z_valueto set the displacement for the z-axis direction (optional)the
unitsthat apply to the displacement values
auto fixed_vector = std::make_shared<Intact::FixedVectorDescriptor>(); // Set the geometry "restraint.stl" to be restrained fixed_vector->boundary = Intact::MeshModel("restraint.stl"); // Set the displacements in each direction fixed_vector->x_value = 0.2; // X-direction displacement of 0.2 ft fixed_vector->y_value = std::nullopt; // un-restrained in the Y-direction at this surface fixed_vector->z_value = 0.0; // fixed Z-direction fixed_vector->units = Intact::UnitSystem::FootPoundSecond;
Sliding Restraint
A “Sliding Restraint” allows for motion tangential to a specified surface, but fixes motion normal to the specified surface.
A sliding restraint only has one input:
the
boundarysurface for the sliding restraint condition
auto sliding_boundary = std::make_shared<Intact::SlidingBoundaryDescriptor>(); // Set the geometry "restraint.stl" for the sliding restraint condition sliding_boundary->boundary = Intact::MeshModel("restraint.stl");
Structural Loads (
TractionDescriptor)Vector Force
“Vector Force” load is a surface load applied to a face in a specified direction. An example of this load is pressing on the top of a book to push it across a table.
A vector load requires four inputs:
the
boundarysurfaces where the load is appliedthe
directionvector of the forcethe
unitsthat apply to the magnitudethe
magnitudeof the force.
auto load = std::make_shared<Intact::VectorForceDescriptor>(); // Set the geometry "load.stl" the vector load is applied to load->boundary = Intact::MeshModel("load.stl"); // Set the vector load direction to be in the -Z direction with a magnitude of 100 lbf load->direction = {0, 0, -1}; load->units = Intact::UnitSystem::InchPoundSecond; load->magnitude = 100; // lbf
Torque
“Torque” load is a surface load that applies a twisting force around an axis. The direction of the torque is determined using the right-hand rule: using your right hand, point your thumb in the direction of the axis. A positive torque value applies a torque acting in the direction the fingers of your right hand would wrap around the axis. The torque load is applied among the load faces with a distribution that varies linearly from zero at the axis.
A Torque load requires five inputs:
the
boundarysurfaces where the load is appliedthe
axisof rotation about which the torque actsoriginis the starting point of the axis of rotationthe
unitsthat apply to the magnitudemagnitudeof the torque.
auto torque_load = std::make_shared<Intact::TorqueForceDescriptor>(); // Set the geometry "load.stl" the torque load is applied to torque_load->boundary = Intact::MeshModel("load.stl"); // Set the axis of the torque axis torque_load->origin = {10, 1, 1}; torque_load->axis = {1, 0, 0}; // Set the torque to be about the +X (right-hand rule) torque_load->units = Intact::UnitSystem::MeterKilogramSecond; torque_load->magnitude = 10; // Set the torque magnitude to 10 N*m
Pressure
A “Pressure” load is a surface load specified in terms of force per unit area. Positive pressures ‘push’ into the surface, and negative pressures ‘pull’.
A Pressure Load requires three inputs:
the
boundarysurfaces where the load is appliedthe
unitsthat apply to the magnitudethe
magnitudeof the pressure.
auto pressure_load = std::make_shared<Intact::PressureForceDescriptor>(); // Set the geometry "load.stl" the pressure load is applied to pressure_load->boundary = Intact::MeshModel("load.stl"); // Set the pressure magnitude to 10 Pa pressure_load->units = Intact::UnitSystem::MeterKilogramSecond; pressure_load->magnitude = 10;
Bearing Force
A “Bearing Force” is a surface load applied to a (typically) cylindrical face to approximate the effects of a shaft pressing against the side of a hole. The applied force gets converted to a varying pressure distribution on the portion of the face experiencing compressive pressure. The pressure distribution is computed automatically to achieve the specified overall bearing force.
A Bearing Force requires four inputs:
the
boundarysurfaces where the load is appliedthe
directionvector of the bearing forcethe
unitsthat apply to the magnitudethe
magnitudeof the force
auto bearing_load = std::make_shared<Intact::BearingForceDescriptor>(); // Set the geometry "load.stl" the bearing load is applied to bearing_load->boundary = Intact::MeshModel("load.stl"); // Set the loading direction to be in the -Z bearing_load->direction = {0, 0, -1}; // Set the magnitude of the load to 100 N bearing_load->units = Intact::UnitSystem::MeterKilogramSecond; bearing_load->magnitude = 100;
Flexible Remote Load
A “Flexible Remote Load” allows specifying the force and moment at a remote location that is then applied to a surface. It can be used in a similar manner to NASTRAN’s RBE3 load or Abaqus coupling elements.
A Flexible Remote Load requires seven inputs:
the
boundarysurfaces where the load is appliedthe
directionvector of the remote forcethe
forceof the remote forcethe
axisof rotation about which the moment actsthe
momentmagnitude of the remote momentthe
remote_pointwhere the force and moment are appliedthe
unitsthat apply to the magnitude and moment
The
directionandaxisvectors should be unit vectors to describe the direction. They will be normalized if they are not unit vectors.auto load = std::make_shared<Intact::FlexibleRemoteLoadDescriptor>(); // Set the geometry "load.stl" the load is applied to load->boundary = Intact::MeshModel("load.stl"); // Set the loading direction to be in the -Y load->direction = {0, -1, 0}; // Set the magnitude of the load to 100 N load->units = Intact::UnitSystem::MeterKilogramSecond; load->magnitude = 100; // Set the moment axis in the X direction load->axis = {1, 0, 0}; // Set the magnitude of the moment to 200 N-m load->moment = 200; // The remote load acts at the point (1, 1, 1) load->remote_point = {1, 1, 1};
Thermal Loads
Fixed Boundary (Fixed Temperature)
A “Fixed Boundary” load fixes the selected geometry to a specified temperature when the value is specified and non-zero.
The fixed boundary has three inputs:
the
boundarysurface to be fixedthe
valueof the temperature to fix at the boundary surfacethe
unitsthat apply to the temperature (SI - K, English - Ra)
auto fixed = std::make_shared<Intact::FixedBoundaryDescriptor>(); // Set the geometry "fixed_temp.ply" to set a fixed temperaure of 320 K fixed_boundary->boundary = Intact::MeshModel("fixed_temp.ply"); fixed_boundary->value = 320; // Kelvin // Set the geometry "fixed_temp.ply" to set a fixed temperaure of 500 Rankine fixed_boundary->boundary = Intact::MeshModel("fixed_temp.ply"); fixed_boundary->units = Intact::UnitSystem::InchPoundSecond; fixed_boundary->value = 500; // Rankine
Convection
A “Convection” load specifies the transfer of heat from a surrounding medium.
A thermal convection boundary condition requires three inputs:
the
boundarysurface(s) where the convection is applied.the heat transfer
coefficientthe
environment_temperatureof the surrounding mediumthe
units(default MKS)
// Create an instance of ConvectionDescriptor auto convection = std::make_shared<Intact::ConvectionDescriptor>(); convection->units = Intact::UnitSystem::MeterKilogramSecond; // Set the geometry "face.ply" the convection is applied to convection->boundary = Intact::MeshModel("face.ply"); // Set the heat transfer coefficient to 25 W/m^2K and environment temperature convection->coefficient = 25; // W/m^2K convection->environment_temperature = 300; // Kelvin
Surface Flux
Surface “Thermal or Heat Flux” specifies the heat flow per unit of surface area.
A surface thermal flux requires two inputs:
the
boundarysurface(s) where the flux is applied.the
magnitudeof the heat fluxthe
units(default MKS)
// Create an instance of ConstantFluxDescriptor auto flux = std::make_shared<Intact::ConstantFluxDescriptor>(); flux->units = Intact::UnitSystem::MeterKilogramSecond; // Set the geometry "face.ply" the constant flux is applied to flux->boundary = Intact::MeshModel("face.ply"); // Set the flux magnitude to 500 W/m^2 flux->magnitude = 500; // W/m^2
Body Loads/Internal Conditions
Add body load to the scenario as shown below. (see Scenario Setup section for more details)
scenario.internal_conditions = {rotational_load, gravity_load};
Linear Acceleration Load or Gravity
A linear acceleration load can be used to simulate the effect of gravity. The material in the body will tend to be pulled in the direction of the acceleration vector. A linear accleration body load is configured by specifying the direction of the acceleration and its magnitude.
The inputs to the body load are:
the
directionvector of the acceleration fieldthe
unitsthat apply to the magnitudethe
magnitudeof acceleration
// Example for a "gravity load" auto body_load = std::make_shared<Intact::BodyLoadDescriptor>(); // Set the direction vector to be downward (-Z) body_load->direction = {0, 0, -1}; // Set the magnitude to 9.80655 m/s^2 body_load->units = Intact::UnitSystem::MeterKilogramSecond; body_load->magnitude = 9.80665;
Rotational Load
Rotational body loads simulate the effect of a body rotating around an axis. Two contributions are considered in a rotational body load: angular velocity and angular acceleration. The angular velocity term simulates the centrifugal effects that tend to throw a body’s material away from the axis of rotation. The angular acceleration term simulates the effect of a rotational acceleration field around the axis of rotation. A positive angular acceleration tends to drag the body’s material in the positive rotational direction according to the right-hand rule.
A rotational body load has 4 inputs:
originpoint for the axis of rotationvector defining the
axisof rotationangular_velocity(in radians/sec)angular_acceleration(in radians/sec²)
auto rotational_load = std::make_shared<Intact::RotationalLoadDescriptor>(); // Set the origin at the coordinate system origin rotational_load->origin = {0, 0, 0}; // Set the axis of rotation about the y-axis rotational_load->axis = {0, 1, 0}; // Set angular velocity to 10 rad/s and angular acceleration to 0.5 rad/s^2 rotational_load->angular_velocity = 10; rotational_load->angular_acceleration = 0.5;
Thermal Loads
Constant Heat
A “Constant Heat” or body heat flux load applies uniform heat generation over a specified volume.
Constant heat flux has 2 inputs
the
instance_idof the components which are producing heat fluxthe
magnitudeof the body heat fluxthe
units(default MKS)
auto constant_heat = std::make_shared<Intact::ConstantHeatDescriptor>(); constant_heat->units = Intact::UnitSystem::MeterKilogramSecond; // Set the heat generation to -200,000 W for a beam component constant_heat->instance_id = "beam"; constant_heat->magnitude = -200000.0; // W